AI Insights · Timothy · July 2021
Top 5 Bubble Shooter Games in Mexico for Q2 2021: Performance Overview
An overview of the top 5 Bubble Shooter games' performance in Mexico for Q2 2021, highlighting key metrics such as downloads, revenue, and active users.
In the second quarter of 2021, the top 5 Bubble Shooter games on a unified platform in Mexico showcased diverse trends in downloads, revenue, and active users. Here, we provide a detailed performance overview based on data from Sensor Tower.
Bubble Shooter - Home Design saw a significant increase in weekly downloads early in the quarter, peaking at around 54K in the week of May 3. However, this number gradually decreased, ending the quarter with approximately 14K downloads in the final week of June. Weekly active users for the game also followed a similar trend, starting from 476 in early April, peaking at over 88K in late May, and then tapering off to about 33K by the end of June.
Bubble Shooter - Classic Pop maintained a steady performance in terms of weekly downloads, hovering around 29K in April and gradually decreasing to approximately 19K by the end of June. Its weekly revenue exhibited a notable peak of $2.5K in the last week of June, after fluctuating around $1K for most of the quarter. The game’s weekly active users remained relatively stable, ranging from 172K in late March to 150K by the end of June.
Bubble Shooter by Happy Dragon Inc. experienced a decline in weekly downloads from around 24K in early April to about 14K in the last week of June. Active users showed a similar downward trend, starting at 137K at the beginning of April and ending at 103K by late June.
Bubble Shooter by LinkDesks - Jewel Games Star had fluctuating weekly downloads, with a peak of 22K in mid-May and a low of 7.4K in late June. Weekly revenue showed a gradual increase, reaching $108 by the end of June. The game's active users also saw a peak of 68K in mid-May, followed by a decline to 43K by the end of June.
Finally, Bubble Witch 3 Saga demonstrated consistent weekly downloads, ranging from 13K to 16K throughout the quarter. Its weekly revenue remained stable, averaging around $3K, with a slight increase to $3.3K in the last week of June. The game’s active users started at 243K in late March and showed minor fluctuations, ending at 203K by the end of June.
For more detailed insights and data, visit Sensor Tower.